


WINGS - (The Wings are very detailed a fully rigged, they have 24 bones in total that you can rotate as you wish, if you have the patient for it you can even animate them, they also have scale morphs for every pair, you can hide them individually by selecting the bones on the parameters and use it as a single pair of wings for example)Įven though this character was originally designed for Angewomon, it has some really good features that make it versatile enough for other purposes in Daz.

Sash (It has bones on both ends and on the back, you can also apply dforce if you prefer and play with different results, it's not dforce ready but it will act pretty well with it) TIP: If you prefer the classic look with full solid helmet you can copy the surface from "Helmet" and paste it on "HelmetM" Helmet (The helmet can be opened, you simple select the middle part and rotate or select the "Open Helmet" option) Glove (Yes one glove, the left glove have wings with bones that you can rotate, it also have a morph to increase the size to get the effect of a bow if you want to use it that way) Boots (They automatically apply "Heeled Shoe" options / they are designed for that pose) If any clipping occurs try to apply Smoothing Modifier Bodysuit (It has a morph to apply pressure with the belts, you can regulate the amount based on the body) Abdomen Belts both separated as "Top and Bottom" Eyelashes with 2 materials (Blonde and Black) The Hair also contains morphs to use with the helmet and with the helmet open as two different morphs. Angewomon Hair (The hair is a bit rudimentary but it fit the character and it does have bones for better fitting, you can also hide parts using the bones like the first 3 examples on the presentations renders) Head and Body morph (included remove option)

Angewomon for Genesis 8 and 8.1 separated scene subsets. Angewomon from the Digimon series for Genesis 8 Female and 8.1
